This is my take on the popular Japanese game. This is my first published game, and my first game made with Godot. 

How my Suika game differs from others:

-Balls are all perfectly round, and their representations reflect that.

-Physics are conservative to allow for predictability. No soft body physics. No bouncing. 

-Timer to added to see how much time you wasted

-Larger play area for longer, and higher score, games

-A trick shot. Have three balls of the same kind all hit simultaneously, and they will grow two sizes instead of one!

-After the balls are stacked so high that one crosses the line at the top, you have about ten seconds to fix the situation before the game is over! Good Luck!

My goal was to make a game that was less random, and rewarded careful play. More like Tetris and less like Plinko. This project uses AI generated art. 



StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorBart Boucher Game Studio
GenrePuzzle
Made withGodot

Comments

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Honestly I'm a sucker for these types of games, they are very hypnotically playable. I thought this was a great rendition--maybe some extra sound effects beyond just the "pop" when fruits combined would add to the playful atmosphere? Thanks for sharing!

Thank you for playing and the feedback. 😁